Pi = 3.14159
Team 1718 The Fighting Pi have completed our competition season. We've moving into the off-season now with a full complement of prototyping, testing, and teaching. The team has some new opportunities for outreach as well.
We look forward to seeing you at the Maker Faire, the Armada Fair, and our many other off-season events.
Welcome! We are Team 1718, The Fighting Pi. We are a FIRST Robotics Competition team based out of the Macomb Academy of Arts and Sciences in Armada, Michigan. This is our eighth year as a team. The team is composed of about 30 students from four rival school districts: Richmond, Armada, New Haven and Memphis.
2014 Game - Aerial Assist
Our team focuses on being financially savvy, promoting science, engineering and technology in our community, and drawing students from multiple school districts to the FIRST experience. These goals are met by keeping a close eye on the team budget, giving sponsor presentations, and starting FIRST Lego League and Robotics teams in the local area. In order to ensure our business is successful, welcoming, and has a giving environment in which to learn, both at competitions and as a cooperative, the Fighting Pi donates time, money, and energy to charitable causes in hopes of strengthening bonds among team members, parents, volunteers, mentors, and sponsors.
AERIAL ASSIST is played by two competing Alliances of three robots each on a flat 25' x 54' foot
field, straddled by a truss suspended just over five feet above the floor. The objective is to score as
many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances
score their ball in their goals, and the more they work together to do it, the more points their Alliance
The match begins with one 10-second Autonomous Period in which robots operate independently of
driver. Each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points
for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each
high/low pair of goals will be designated "hot" for five seconds, but the order of which side is first is
randomized. For each ball scored in a "hot" goal, the Alliance earns additional bonus points.
For the rest of the match, drivers remotely control robots from behind a protective wall. Once all balls in
autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball
as many times as possible for the remainder of the match. With the single ball, they try to maximize
their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring
in the high and low goals on the far side of the field.
Alliances receive large bonuses for "assists," which are earned for each robot that has possession of
the ball in a zone as the ball moves down the field. Points are awarded for each action per the table